The Castle’s Ramparts

For those of you who like the "screw with the other players" type of game, I call your attention to Saboteur, an early version of the genre for only $15. Saboteur has gone through several publishers and comes through Mayfair Games now.In the game, players lay cards down from the start, trying to reach the gold nuggets. Broken axes, cave-ins and busted lanterns can impede progress but all players are working more ore (see what I did there) less together, except for the secret saboteur dwarves who play block cards without appearing to play block cards and only win [...]
Fri, Oct 20, 2017
Source The Castle Category: THE CASTLE
Rifts has been around since the 1980s, starting out as the Palladium Fantasy RPG, then, as Palladium Games slowly put up more RPGs using the same basic system, gradually developed into the first, and longest lives, multi-genre RPG. Both GURPS and Torg attempted to do something similar but GURPS never managed to make a system that allowed you to take the same character, without modification, from one genre or universe to another, while Torg was an interesting experiment that failed to find an audience.If you look closely at the underpinnings of Rifts, you can see its roots in the original [...]
Thu, Oct 19, 2017
Source The Castle Category: THE CASTLE
This week's Rolling for Initiative column looks at the growing problem of counterfeit products in the game industry [...]
Mon, Oct 16, 2017
Source The Castle Category: THE CASTLE
To complement the RPG of the Week, we will start focusing one post a week on a boardgame. This week's game is Talisman, which first came out in the 1980s and has gone in and out of print ever since. I can best describe Talisman as "D&D on a board", although games like Descent and HeroQest do a better job of replicating the D&D experience. Players start off as a character with certain abilities and traverse the board increasing their strength until they can do battle with the dragon lurking at the center of the board.Much like the classic dungeon [...]
Thu, Oct 12, 2017
Source The Castle Category: THE CASTLE
This week's RPG is one that does not lend itself to campaign play but rather to one-off sessions, so one off that Scott could be induced to run a game of it if someone approached him properly. Og has been around since the late 1990s in one form or another. The Unearthed Edition dates from 2007 and in the game, everyone plays a stereotypical caveman, or at least as stereotypical a caveman as they can given how much we know about cavemen. Incidentally, these cavemen can, if the GM wishes, co-exist with dinosaurs. Roll with it.The key thing to remember [...]
Wed, Oct 11, 2017
Source The Castle Category: THE CASTLE
This week's Rolling for Initiative column looks at the concepts of heruistics and how they affect purchasing in the game and comic industry. [...]
Mon, Oct 09, 2017
Source The Castle Category: THE CASTLE
Much like Pathfinder and Castles and Crusades, Dungeon Crawl Classics started life as a series of adventures created under D&D 3.0's Open Gaming License. Like the other two, the adventures proved popular enough that Goodman Games is one of the few companies remaining from the 3.0/3.5 Edition era, still publishing modules for the D&D 5th edition game as well as material for what became its house system Dungeon Crawl Classics.Similar to Troll Lord Games C&C, Dungeon Crawl Classics opts to use its modified 3.0 edition rules and create adventures that have the feel of 1st edition AD and D adventures, [...]
Wed, Oct 04, 2017
Source The Castle Category: THE CASTLE
This week's Rolling for Initiative column looks at the recent announcement by Monolith to only "sell" the Batman Boardgame through Kickstarter. [...]
Mon, Oct 02, 2017
Source The Castle Category: THE CASTLE
No Thank You Evil is a RPG system from Monte Cook Games targeted at beginning players. As the cover says "Ages 5 to Infinity" . The system is quite simple and relies on die rolls and tokens. As in almost RPGs, the gamemaster guides the game and creates the adventure. Whenever the players have want to attempt something, the GM sets a "goal" from 0 to 8. A goal of 0 is something the players can easily accomplish, such as walking or talking. Higher goals are set for more difficult activities. The players can spend tokens from their characters to [...]
Wed, Sep 27, 2017
Source The Castle Category: THE CASTLE
This week's Rolling for Initiative column recaps my conversation with Brendan Bell of Asmodee NA over Force Friday [...]
Mon, Sep 25, 2017
Source The Castle Category: THE CASTLE

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